Skills Descriptions
* Block: Player may ignore Both Down result
* Extra Arms: Pickup, Catch, Interfere at +1
* Fend: May choose to disallow Pushing player to follow up. They may still move if Blitzing. Not vs chain, Ball, Juggernaut
* Foul Appearance: Block, Blitz or targetted Special on player fails on 1
* Frenzy: Must follow up, may Block a 2nd time, must follow up
* Guard: May offer Off and Def assists regardless of being Marked
* Horns: On Blitz, add +1 to St for the Block
* Loner (4+): To use a team re-roll, roll (x), on failure RR is wasted
* Mighty Blow (+1): May modify Armour or Injury roll by (n). Not Stab or Chainsaw
* Safe Pair of Hands: If Knocked Down or Placed Prone (not Fall), may place ball adjacent
* Thick Skull: Treat 8 as Stunned, only 9 is a KO; Stunty is Stn 7 KO 8
* Unchannelled Fury: On Activation, 4+ for normal, on 1-3 rage uselessly, waste any 1/turn action declared.  +2 if Block or Blitz
These are short memnonics and not definitive descriptions!